Ratliff, an independent researcher, examines the integration of video game research and practice into library and information science. He discusses how video games and players are classified, how players communicate, how video games affect health, and impacts on society in terms of violence, player behavior, and free speech and censorship, as well as the government and legal level. He then explains how games can be used for literacy and educational purposes, practical applications in libraries, the information behavior of game players, and user-centered design.
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