This book would definitively find its place- and that would be a place handy, easy to access since it is going to be accessed quite regularly- on the shelves of the personal library of any researcher or health specialist interested in health games.
– Dr. Matthieu J. Guitton, Laval University, Canada
Computer science, psychology, and other researchers from North America, Australia, Europe, Japan, and Brazil offer 23 chapters on the use of games and game components and principles in healthcare to improve health and wellness. They consider theoretical and practical aspects related to patient adherence issues, including ethical issues, the impact of experiential play and emotional engagement in success, health literacy, adherence to clinical treatment, applications for health promotion and health information technology engagement, and guidelines for designing games.
– ProtoView Book Abstracts (formerly Book News, Inc.)