This interdisciplinary anthology includes contributions from artificial intelligence, artificial general intelligence, cognitive science, virtual worlds, video games, communications and critical theory, and new media studies. The goal is to use cognitive architecture to enhance the minds of virtual characters, non-player characters, in video and computer games. The topics discussed include vision-based human-centric virtual character design: a closer look at the real world from a virtual one, learned behavior: enabling believable virtual characters through reinforcement, the personality-based cognitive design of characters in virtual environments, towards truly autonomous synthetic characters with sigma cognitive architecture, and a universal architecture for migrating cognitive agents: a case study in automatic animation generation.
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