Gaming and Technology Addiction: Breakthroughs in Research and Practice (2 Volumes)

Gaming and Technology Addiction: Breakthroughs in Research and Practice (2 Volumes)

Indexed In: PsycINFO®, SCOPUS
Release Date: August, 2016|Copyright: © 2017 |Pages: 898
DOI: 10.4018/978-1-5225-0778-9
ISBN13: 9781522507789|ISBN10: 1522507787|EISBN13: 9781522507796
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Description & Coverage
Description:

Addiction is a powerful and destructive condition impacting large portions of the population around the world. While typically associated with substances such as drugs and alcohol, technology and gaming addiction have become a concern in recent years as technology use has become ubiquitous.

Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction. Focusing on emerging research, case studies, and future outlooks, this comprehensive publication is an essential resource for psychologists, counselors, graduate-level students, and researchers studying psychology and technology use.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Childhood Addiction
  • Gambling Addiction
  • Internet Addiction Disorder (IAD)
  • Mental Health
  • Problematic Computer Use
  • Smart Phone Addiction
  • Technology Servitude
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Information Resources Management Association (IRMA) is a research-based professional organization dedicated to advancing the concepts and practices of information resources management in modern organizations. IRMA's primary purpose is to promote the understanding, development and practice of managing information resources as key enterprise assets among IRM/IT professionals. IRMA brings together researchers, practitioners, academicians, and policy makers in information technology management from over 50 countries.
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