Technological development advances are allowing an improve of immersion experiences with ITCs and the didactic possibilities of them. On the other hand, with the expansion of internet, mobile applications and video games, they have become common use in the everyday environment of students. ITCs can show relevant social problems and concerns and they can show the development of attractive historical representations for the present with a future projection, being necessary a ITCs literacy in teachers training to include them in their respective teaching practice.
The book “ITCs and innovation in didactic of social sciences” is a fundamental reference focused on didactic of social sciences and ITCs including issues related to innovation, resources and strategies for teachers. It includes strategies and resources of virtual reality, augmented reality, videogames, 3D printing, m-learning, b-learning, virtual classroom, etc. that can link to the transformation of social sciences teaching and learning and society.
This book is designed for researchers, educators and educational administrators interested in understanding current relevant ITCs resources and innovative strategies for the didactic of social sciences and didactic possibilities in relation to concrete conceptual contents, resolution of problems, planning, taking of decisions, development of social skills, attention, motivation, and reflection in the area before mentioned, promoting a necessary technological literacy.