Recent research from Canada is collected here, shedding light on techniques for design and use of educational games and simulations, especially in the area of health-related learning. The papers are based on research arising from Canada's Simulation and Advanced Gaming Environments (SAGE) for Learning Project (2003-2008), and cover theoretical, social, and practical issues. ... The book's readership includes researchers, designers, teachers, health professionals, and technicians.
– Sci Tech Book News, BookNews.com
Covering theoretical, social, and practical issues related to educational games and simulations, these chapters contribute to a strong foundation, clearer understanding, and more effective design and implementation of these activities in learning environments. This volume should both help and challenge educators, researchers, and game developers wishing to broaden their work to effectively include games and simulations.
– David Kaufman and Louise Sauvé