Interactive Multimedia Music Technologies

Interactive Multimedia Music Technologies

Indexed In: SCOPUS View 1 More Indices
Release Date: October, 2007|Copyright: © 2008 |Pages: 410
DOI: 10.4018/978-1-59904-150-6
ISBN13: 9781599041506|ISBN10: 1599041502|EISBN13: 9781599041520
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Description & Coverage
Description:

Many multimedia music content owners and distributors are converting their archives of music scores from paper into digital images, and to machine readable symbolic notation in order to survive in the business world. Interactive Multimedia Music Technologies discusses relevant state-of-the-art technologies and consists of analysis, knowledge, and application scenarios as surveyed, analyzed, and evaluated by industry professionals.

Interactive Multimedia Music Technologies exemplifies the newest functionalities of multimedia interactive music to be used for valorizing cultural heritage, content and archives that are not currently distributed due to lack of safety, suitable coding models, and conversion technologies. Interactive Multimedia Music Technologies explains new and innovative methods of promoting music and products for entertainment, distance teaching, valorizing archives, and commercial and non-commercial purposes, and provides new services for those connected via personal computers, mobile and other devices, for both sighted and print-impaired consumers.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Architecture and algorithms of optical music recognition
  • Audiovisual content protection
  • Design Strategies
  • Digital Rights Management
  • Information technology in music
  • Interactive Multimedia
  • Interactive systems for multimedia opera
  • Markup language design
  • MPEG symbolic music representation
  • Online music distribution
  • Optical music imaging
  • Sound Synthesis
  • Technology support for learning and culture
  • Web-based music intelligent tutoring systems
  • XML music notation modeling
Reviews & Statements

This book aims to provide the latest insights and future directions integrating relevant experiences, information, and knowledge in these domains to help bring the music content industries, information technology companies, and research communities closer, and to bring music into the interactive multimedia era.

– Kia NG, University of Leeds, UK

Ng and Nesi bring together 14 chapters that describe interactive multimedia technologies used in enhancing and providing musical content more effectively. The book is aimed at academics, researchers, practitioners, and students in technology, media, and music fields, in addition to musicians, educators, and music and audiovisual technologies.

– Books News Inc . (2008)

This work is a compendium of articles designed to give a state-of-the-art description of music technology at several distinct levels. Summing Up: Recommended. General readers; researchers and faculty; professionals.

– CHOICE, Vol. 45, No. 09 (May 2008)
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Editor/Author Biographies
Kia Ng obtained his PhD in computer science from the University of Leeds, where he is director and cofounder of the Interdisciplinary Centre for Scientific Research in Music (ICSRiM), and senior lecturer in computing and music. Ng’s research links together work in the School of Computing and the School of Music on computer vision, computer music, and AI. Currently, he is the president of the International Association of Interactive Multimedia MUSICNETWORK. Ng is involved in several domains and initiatives relating to 2-D and 3-D imaging including document imaging (printed and handwritten music manuscripts, paper watermark, etc.), gestural interfaces, and interactive multimedia systems, in collaboration with many European and international organisations and individuals in the field. His music via motion (MvM) system, which provides interactive gestural control of musical sound, has been widely featured in the media, including the BBC and Sky TV. Ng has served as general chair and programme committees for many national and international conferences including WEDELMUSIC, AXMEDIS, AISB, and so forth. He is a fellow of the Royal Society of Arts, a chartered engineer, and a chartered scientist. For more information, visit http://www.kcng.org
Paolo Nesiis a full professor at the University of Florence, department of systems and informatics, and head of the distributed systems and Internet technology research group. Nesi received a PhD in electronic and informatics engineering from the University of Padoa. His research interests include object-oriented technology, real-time systems, quality, system assessment, testing, formal languages, physical models, computer music, and parallel and distributed architectures. He has been the general chair of IEEE ICSM, IEEE ICECCS, WEDELMUSIC international conferences, and program chair of several others. He has been the coordinator of several R&D multipartner international R&D projects of the European Commission such as MOODS, WEDELMUSIC, AXMEDIS, VARIAZIONI, and MUSICNETWORK (The Interactive Music Network) and involved in many other projects. Currently, he is co-editor of the MPEG SMR ISO standard. (nesi@dsi.unifi.it)
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